Competition Training

CrashCourse Concussion Education

(Content from British Taekwondo)

This core CrashCourse Concussion Education product was created with user-centered formative design research studies. It synthesises first-person and third-person experiential perspectives to inform and motivate learning about concussion signs and symptoms, correcting myths and misconceptions, recognising the seriousness of reporting and understanding the importance of working with a medical professional to determine the best strategies for improvement. It integrates these topics into a narrative, story-driven format with the learner at the centre of the education experience.

Upon receiving a concussion, the learner is faced with a moral dilemma: to “Take a Knee” or “Stay in the Game.” This 12-minute production can be accessed through the video below.

CrashCourse Brain Fly-Through

The CrashCourse Brain Fly-Through uses cutting edge technology from Stanford University’s Neurosurgical Simulation and Virtual Reality Center. It conceptualises an otherwise “invisible injury”. Using dramatic race footage from world mountain biking champion Kate Courtney, coupled with her own personal concussion experience, this product takes the viewer on a journey through the human brain. The fly-through showcases the brain’s blood vessels, nervous system and cerebrospinal fluid cavities while emphasizing the complexity and fragility of the brain – as well as the importance of caring for it.

This 8-minute production can be accessed through the video below.